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Variants

Manage and activate Variants in your project with the help of the Unreal Editor's Variant Manager UI. First, make sure that you have the Variant Manager plugin activated to enable this UI. After that you'll be able to view the Variant Manager Panel that is divided into four columns. On the left-hand column, you'll see a list of Actors. To connect an Actor to a Variant simply drag the Actor to the Variant on the left column. To debind an Actor click it in the list, then select Unbind within the context menu.
On the right-hand column, you'll see the Values Panel. Click on a property's name to view its saved value. The left-hand button allows you to save the current value. Variant will change the value that was recorded and store the updated value for the property. This will not affect the value in the Level Viewport, but it will be saved in your project. The Variant will then be able to call the functions provided by the bound Actor when the Variant is activated.
The Variant Manager is able to capture the properties that Blueprints reveal, unlike the previous Variant Manager. These properties are then automatically bound to Actors. You can also bind the properties of your actors to Variants. If the Variant is set to on the property's value is captured, it will be the same as the Variant's value. If the Variant is off, the property's recorded value won't be updated.
In the Values tab, you'll also see the constraints of the Variant you're currently working on. For instance, if you're current Variant is set to 150 BOM, you'll find that the car's model has 150% BOM. You can incorporate this information in your user interfaces. You can also choose between the various trim options available to the Variant.
Like other components in Unreal Variants are able to be edited and added to the project. Once you've created the Variant, and then bind it to an Actor You can use the Variant Manager in order to activate the Variant as well as modify the properties of the Actor. To display the Variants within your interface, you can use thumbnail pictures.